Kazimir Tiberius Dowen
Info
Paladin/Warlock
Background: Charlatan
Adult High Elf Man
Adventurer



| § | Interactions |
|---|---|
| 17 | Kaz admitted he had been brought to Barovia as punishment—not by choice—and that he had lost much of his power in the process. As he began to say more, he faltered. |
| 17 | Sophia went to purchase healing potions, while Avery and Kaz returned to the inn, where Avery opened up about his struggles with social interaction—his uncertainty in how to speak and act around others. Kaz listened and offered what guidance he could. |
| 17 | After a quiet moment, he gently asked if Kaz was alright. |
| 17 | After some hesitation, Kaz began to speak. |
| 17 | As the emotions became overwhelming, Kaz cut himself off. Unable to continue, he excused himself and left the room, leaving Caspian alone in the quiet. |
| 17 | As the party approached the wagon, they saw Rictavio already there, kneeling beside it and adjusting one of the wheels. Sensing the tension, Avery and Sophia stepped forward to speak with him, while Caspian and Kaz lingered a short distance behind. |
| 17 | He found Kaz sitting at the edge of the bed, silently removing his armor, his gaze distant. |
| 17 | He told Caspian about someone he had once known—someone who endured pain and loss but still chose to keep going, to keep smiling, no matter how much it hurt. Through that memory, Kaz admitted something deeply personal: he had never truly known what it meant to love or to be loved—and had never felt such loss before. |
| 17 | Later that night, Kaz excused himself and went upstairs, clearly shaken. Caspian followed shortly after, knocking softly before entering their shared room. |
| 17 | Noticing this, Caspian quietly reached under the table and placed his hand over Kaz’s—a small, steady gesture of comfort. |
| 17 | The moment passed, and Kaz shifted the conversation away. |
| 17 | They returned to the inn together and joined Avery and Kaz for supper. |
| 16 | A few moments later, Kaz and Caspian arrived on the fourth floor as well. |
| 16 | Fortunately, the party dispatched them quickly. After the battle, Kaz decided the armor might serve him better than it had served its previous occupant. With Caspian’s help, he suited up in the armor, the two of them working together to fasten the heavy pieces into place. |
| 16 | However, the party was still recovering from the explosion earlier that day. Kaz and Caspian in particular were badly wounded. To minimize risk, they decided to split up briefly. Sophia and Avery took the platform first, riding it upward to scout ahead while the others recovered. |
| 15 | An explosion erupted, engulfing both Caspian and Kaz in flames. Caspian took the brunt of the blast, and moments later, a spiked net launched from the wagon, ensnaring him and knocking him unconscious—nearly killing him. |
| 15 | As Caspian and Kaz recovered, Caspian offered one of his own healing potions in apology, earning a firm scolding from Sophia. Meanwhile, she moved to inspect the wagon more carefully, discovering a hidden compartment filled with useful supplies. |
| 14 | Inside, Caspian was halfway through removing one of his gloves when Kaz knocked and entered. After some hesitation, Caspian admitted that if he were to show this to anyone, it would be Kaz. With a promise of calm and secrecy, Caspian removed the glove fully. From his fingertips to his knuckles, dark, shadow-like tendrils crept beneath his skin. What followed was a rare moment of vulnerability. At Kaz’s gentle invitation, Caspian placed his hand in his. Kaz covered it with his other hand, and a soothing warmth spread through Caspian’s injured knuckles. When Kaz pulled away, the wounds were gone. Shortly after, Kaz left him to clean the dried blood from his hand and glove. When they rejoined downstairs to head toward their meeting point, Caspian seemed to walk just a little closer to Kaz than usual. |
| 14 | Returning to the Blue Water Inn, the party rested and discussed their next steps over bowls of Danika’s stew. After the meal, Caspian quietly asked Urwin for a bowl of water and headed upstairs. Soon the group split up: Avery went to the blacksmith, Sophia stepped outside, and Kaz followed Caspian to their room. |
| 14 | The party then traveled to the nearby Vistani settlement outside Vallaki. The scent of wine and horses lingered in the air as they approached. While Sophia and Kaz entered the large central tent, Caspian busied himself greeting each horse he could find. |
| 13 | Avery moved to end it, raising his weapon to take Volenta’s head. Sophia protested, but before the blow could land, Volenta wrenched free and leapt to a neighboring rooftop. Avery jumped after her but ended up hanging from the edge. Seizing the moment, Caspian used Kaz’s help to vault forward, climbing over Avery and continuing the chase. But Volenta proved too quick. With unnatural speed and strange abilities, she fled beyond Vallaki’s walls and vanished into the night. |
| 13 | Sophia crossed over and found Caspian sitting alone, fists clenched, staring at the spot where Volenta had disappeared. He noticed her immediately and, as if by instinct, slipped his usual easy smile back into place. He leaned back casually, masking whatever storm still churned beneath the surface. Sophia tried to lighten the mood with a joke, and Caspian played along, falling into familiar banter and flirtation. They shared a brief hug. She jokingly stole his silver pendant before returning it, and together they headed back toward Kaz. |
| 13 | Sophia mentioned that Caspian’s “cuddle buddy” had been worried. Caspian teased Kaz about it, then added more quietly that Kaz’s presence alone was enough. |
| 13 | Meanwhile, Avery had already returned and was questioning Henrik. The coffin maker admitted that Strahd had manipulated him into allowing Volenta inside. He spoke of a strange green pentagram that had appeared upstairs and confessed that the vampires had been staying there for months. When the rest of the party arrived—Caspian still perched comfortably on Kaz’s back—Henrik explained that Volenta had ordered him to steal the bones so the church’s protection could be destroyed. |
| 13 | Not far away, Sophia sank to her knees on the tiles, whispering through tears, “I’m sorry for bringing you here, Eliana…” Kaz approached awkwardly, doing his best to comfort her despite not quite knowing how. They spoke quietly for a moment before Kaz turned to Avery and asked about Caspian. Avery gestured toward another rooftop, saying he might need a moment. |
| 13 | The chase across Vallaki's rooftops was frantic and dangerous. Caspian led the pursuit, close behind Volenta, with Sophia only a few steps behind him. Kaz and Avery, less agile on the tiles, struggled to keep pace but followed as best they could. |
| 13 | The three made their way down from the rooftops. Caspian, ever the menace, hopped onto Kaz’s back to make the descent more difficult. Kaz briefly summoned radiant wings to soften the landing. Once on the ground, Kaz noticed the blood seeping through Caspian’s glove from the earlier punch. After a few quiet words, he asked to look at it, but Caspian preferred to wait until they were somewhere more private. They agreed to return to the inn later, then headed back toward the Coffin Maker’s Shop. |
| 12 | The party split up to investigate. Kaz and Avery examined the crypt and its surroundings, discovering a strand of short black hair, disturbed dirt, white flower petals, and a large footprint beneath a window—suggesting the thief had escaped that way. Meanwhile, Sophia and Caspian questioned Yeska. The boy insisted he hadn’t told anyone about the bones, but admitted he had seen Milivoj digging near their resting place and overheard part of a suspicious conversation. When the group regrouped, all evidence pointed toward Milivoj. |
| 12 | They located the bones in an upstairs room, Kaz stepping protectively in front of Caspian as Sophia opened the closet containing them. A hidden trap dart coated with poison shoots out and hits Sophia in the hand. Out from the closet a noisemaker starts screeching "Is no fun, is no Blinsky!". As the party attempted to escape, vampires emerged from the adjacent room, forcing them into battle. |
| 11 | Ireena pleaded with him to grant shelter to the refugees outside the walls, but the Baron rejected the request without hesitation. Kaz rose and, with carefully measured politeness, insulted the Baron while questioning why he did not simply attack the being the townsfolk called “the devil.” The Baron insisted that his upcoming festival—only four days away—would keep the Devil at bay. He invited the party to attend as honored guests, then took his leave with the chilling reassurance: “All will indeed be well.” The party was left alone in the meeting room, the weight of his words hanging heavily in the air. |
| 11 | As they ate together, a commotion stirred on the far side of the tavern. A flamboyant bard named Rictavio was entertaining a crowd with dramatic tales of vampires and monsters. Sophia and Avery joined the listeners, while Caspian and Kaz remained at their table. When the performance ended, Rictavio retired for the night, and Avery followed soon after. Sophia lingered at the counter, waiting for Urwin the innkeeper to return from the kitchen. |
| 11 | Meanwhile, in a quiet corner, Kaz and Caspian shared several bottles of wine and spoke candidly. They admitted that they both remained wary of Sophia, still unsure of her intentions. Eventually they retired to their room, finishing one final bottle before falling asleep in each other’s arms, something unspoken settling gently between them. |
| 11 | Morning came abruptly when Sophia woke Kaz and Caspian with little ceremony, giving them just enough time to dress before breakfast. Avery was nowhere to be seen. |
| 11 | Suspicion soon turned toward Rictavio. At Kaz’s urging, Caspian followed the bard through the streets. During the pursuit, Caspian witnessed Rictavio magically alter his appearance, revealing that the persona of the colorful bard was a disguise. Though Caspian tried to keep up, he ultimately lost him in the crowd. He later returned to report what he had seen, arriving just as a tense exchange between Sophia and Kaz was ending. |
| 10 | Kaz was the first to voice what many were thinking. He accused Sophia outright of serving Strahd. The camp went still. Sophia's smile vanished, replaced by sharp indignation as she denied the accusation without hesitation. Her response was firm, almost offended, and after a tense exchange the party slowly eased — not trusting her, but no longer on the brink of hostility. |
| 10 | As the others began packing up camp in preparation for the journey to Vallaki — Sophia now traveling with them whether everyone liked it or not — Caspian stretched out on a rug beside Kaz. The argument faded into background noise, replaced by the quiet rhythm of breaking camp and the uneasy sense that their group had just grown more complicated. |
| 10 | The calm didn’t last long. Soon Sophia and Avery were locked in a heated argument of their own, voices rising over the fire as the rest of the camp pretended not to listen. Meanwhile, Caspian and Kaz sat shoulder to shoulder, passing a bottle of wine between them and watching the confrontation unfold like reluctant spectators. |
| 10 | They walk past the windmill and meet Morgantha who gives Kaz a Dream Pastry. |
| 09 | Marianne wagers a little ornate hand mirror. Caspian takes one of his many rings the he wears and wagers that. Kaz wagers a nice Lantern saying "I think some among us might have more use for it", glancing at Marianne. Avery wagers a small wooden holy symbol in the shape of a disk with five different colored dragon heads on it. |
| 07 | Strahd bids them farewell and leaves. When the players prepare to continue their trek towards Tser Pool, and where there was nothing on the gallows, now hangs a lifeless body. To most of the players it looks like a random man, but to Kaz it looks like himself. As soon as Caspian touches the body, it melts into nothingness. They continue now towards Tser Pool. #FindMadamEva |
| 07 | #battle Kaz and Strahd start a duel. Strahd promises to hold back 5 turns, which he does and it seems nothing can actually hurt him, after the 5 turns are over he pummels on Kaz until he accidentally almost hurts Caspian, they call off the fight. |
| 07 | In front of them is a large black carriage drawn by two black horses, in the coach box the players see a man which Ireena identifies as Escher gasping that he should be dead. Escher steps down and opens the door of the carriage and out comes a man, Strahd von Zarovich. He looks around and greets all of the players and some conversation begins, he asks the players quite a few hypothetical questions. At the end of his questioning he gets challenged by Kaz and they decide to fight. |
| 07 | They head to the mansion where Shaggy asks them to get Ireena who is mostlikely in the north of the town. They find her digging a hole by a tree, Kaz takes his shovel and helps digging. After digging up the chest and talking they head to the mansion to gather all their supplies and they leave the village. #EscortingIreena |
| 03 | Kaz uses unseen servant to grab the Crystal orb and bring it to him as they run. As they walk past the family crypts 13 cultist apparitions appear, the players smartly just walk past them, as the cultists do nothing to stop the party. |
| 02 | #battle In a closet, a broom attacks Avery as soon as he turns around, Kaz throws Sir Quaksalot the third unto the Broom killing it. |
| 01 | Kaz the Human Paladin |
| 01 | It all starts with Caspian standing in front of a wall of fog, when he suddenly notices Marianne at the same wall. Avery appears behind them and before they can talk they are swallowed by the fog. They appear in front of the Death House where Kaz is already inspecting the gate of the house. |