Ireena Kolyana

Info

Warrior
Adult Human Woman
NPC
npc-Ireena.webp

§ Interactions
11 After battling numerous enemies on the road, the party finally arrived at the gates of Vallaki. Outside the walls, a refugee camp sprawled along the roadside. There, Ireena chose to part from the group temporarily, promising to reunite with them in the morning after speaking with people in the camp. The party approached the city gates and was stopped by the guards. As a precaution against vampires, each traveler was ordered to bare their teeth for inspection. They were also required to surrender any silver upon entry. Through careful deception, the party convinced the guards they carried none, despite the truth. Avery paid the entrance fee for everyone, and at last they were allowed inside the city, eager to find both the Baron and a place to rest. After asking around, they located the Baron’s mansion, only to be turned away by the guards, who informed them that no audience would be granted until morning. The party scheduled an appointment and headed instead to the Blue Water Inn. There they secured rooms and were served food and drinks for the evening.
11 Morning came abruptly when Sofia woke Kaz and Caspian with little ceremony, giving them just enough time to dress before breakfast. Avery was nowhere to be seen. Suspicion soon turned toward Rictavio. At Kaz’s urging, Caspian followed the bard through the streets. During the pursuit, Caspian witnessed Rictavio magically alter his appearance, revealing that the persona of the colorful bard was a disguise. Though Caspian tried to keep up, he ultimately lost him in the crowd. He later returned to report what he had seen, arriving just as a tense exchange between Sofia and Kaz was ending. With little time to dwell on it, the trio set out for their appointment at the Baron’s mansion. Outside, they witnessed a disturbing scene: the Baron, flanked by two mastiffs and a man with a grotesquely altered arm, was publicly reprimanding a woman for splashing mud onto his clothing. Ireena joined the party moments later, and the guards admitted them inside.
11 The mansion’s windows were sealed behind heavy drapes, casting the interior in dim light. A maid escorted the group to a meeting room, where they waited until the Baron entered with his mastiffs and his right-hand man. He greeted Ireena warmly and dismissed the rest of the party as her hired guards. Ireena pleaded with him to grant shelter to the refugees outside the walls, but the Baron rejected the request without hesitation. Kaz rose and, with carefully measured politeness, insulted the Baron while questioning why he did not simply attack the being the townsfolk called “the Devil.” The Baron insisted that his upcoming festival—only four days away—would keep the Devil at bay. He invited the party to attend as honored guests, then took his leave with the chilling reassurance: “All will indeed be well.” The party was left alone in the meeting room, the weight of his words hanging heavily in the air.
10 The Ongoing Quests are #EscortingIreena
09 Stanimir wagers a worn deck of Tarokka cards that once belonged to his late wife. Eliza wagers a collapsible brass spyglass with a small, maneuverable mirror, allowing the user to peer around corners, Arturi wagers a short manuscript on werewolves authored by Dr. Rudolph van Richten. Ireena wagers a painted wooden hairclip in the shape of a sunflower that she once wore as a child.
09 As the players leave Madam Evas tent they are greeted by a woman name Eliza and a man named Arturi. They invite the players to eat and drink around the campfire, the players join in. As the players are sitting around the fire with Ireena, Stanimir, Eliza and Arturi they all start a game called "the Game of Stories", everyone shares a story and the others have to guess if it's true, false or half-true. Everyone wagers something small.
09 The Ongoing Quests are #EscortingIreena and #FindMadamEva
08 The Ongoing Quests are #EscortingIreena and #FindMadamEva
07 As the players are walking through the woods they get stopped by 2 scouts(Kereza and Korga), who ask them first if Ireena is traveling with them of her own will and second if they've seen the Lansten family: two parents and 3 children. The players have not seen them so they continue on their way.
07 In front of them is a large black carriage drawn by two black horses, in the coach box the players see a man which Ireena identifies as Escher gasping that he should be dead. Escher steps down and opens the door of the carriage and out comes a man, Strahd von Zarovich. He looks around and greets all of the players and some conversation begins, he asks the players quite a few hypothetical questions. At the end of his questioning he gets challenged by Kaz and they decide to fight.
07 They head to the mansion where Shaggy asks them to get Ireena who is mostlikely in the north of the town. They find her digging a hole by a tree, Kaz takes his shovel and helps digging. After digging up the chest and talking they head to the mansion to gather all their supplies and they leave the village. #EscortingIreena
06 As they return the holy symbol to Father Donavich and tell him the news, he is quite shocked, but also quite happy that his son is still himself. They bury Kolyan and head back to the mansion. Ireena tells the players they shall leave at noon and they can do what they want till then, most likely shopping at Bildrath’s Mercantile.
06 Next morning the players head down for breakfast, Ireena is cooking in the kitchen while Shaggy asks the players for 3 favors. #EscortingIreena, #FindMadamEva and helping them carry the coffin to the church.
06 They enter the church and meet Father Donavich praying at the altar. He cannot perform any rituals because Doru still has his holy symbol. He tells them that 6 days ago Doru came back but pale and red shot eyes. He trapped him in the basement of the church. The players head downstairs while Shaggy and Ireena stay upstairs with Father Donavich.
06 When they arrive in the mansion they find Kolyan dead with a long, elegant slash across his chest on the floor and Ireena unconscious with vampire bite marks in her neck. When Ireena wakes up she mourns her father's death. Marianne questions Ireena what happened, she explains that her father, in a seemingly hypnotized state, invited someone inside the house. Her memory is otherwise blank.
04 Ireena gives the players the crate of "fire bottles" which they take to the eastern Barricade where Bildrath and his nephew Parriwimple are waiting to prepare for the night.
04 As the players arrive at the mansion there is an angry mob in front. It seems the leader of the mob Alenka, is trying to get Kolyan to allow them to sacrifice Ireena to the "Devil Strahd" in hopes of stopping his attacks.
04 The players manage to do some crowd control with a successful persuasion by Avery with help from Caspian. They get invited into the mansion by Ireena and Kolyan where they all eat Lunch together while talking and looking at a small dilemma the burgomaster has been facing.
04 They learn that Ireena was found by Kolyan when she was a young child out in the woods.