Caspian Ancunin

Info

Rogue, Soulknife
Background: Haunted One
Adult High Elf Man
Adventurer
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§ Interactions
04 The players manage to do some crowd control with a successful persuasion by Avery with help from Caspian. They get invited into the Mansion by Ireena and Kolyan where they all eat Lunch together while talking and looking at a small dilemma the Burgomaster has been facing.
04 After lunch the Burgomaster gives them a Letter in case the players want to enter the other villages in Barovia. The players get shown to their rooms for the night where Marianne finds a page of Van Richten's Guide to Vampires which Caspian recognizes from the Library.
03 After defeating the Ghouls last session, the players continue into the Darklord’s Shrine. Caspian seems to maybe recognize the statue's depicted person. They try to take the Crystal orb in the hand of the statue but shadows start moving so they put it back. They continue down to the Cult Leaders quarters
01 Caspian Ancunin the Elf Rogue
01 It all starts with Caspian standing in front of a wall of fog, when he suddenly notices Marianne at the same wall. Avery appears behind them and before they can talk they are swallowed by the fog. They appear in front of the Death House where Kaz is already inspecting the Gate of the house.
§ Loot
03 cloak of protection ~ Equipment ~ Caspian Ancunin
02 Amber shard ~ Quest Item ~ Caspian Ancunin
02 3x Moss Agates ~ Gems ~ Caspian Ancunin
02 11GP and 60SP ~ Currency ~ Caspian Ancunin
02 Eyepatch with Carnelian ~ Gems ~ Caspian Ancunin
01 Vial of Dried Silphium ~ IDK ~ Caspian Ancunin