Caspian Ancunin

Info

Rogue, Soulknife
Background: Haunted One
Adult High Elf Man
Adventurer
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§ Interactions
11 As they ate together, a commotion stirred on the far side of the tavern. A flamboyant bard named Rictavio was entertaining a crowd with dramatic tales of vampires and monsters. Sofia and Avery joined the listeners, while Caspian and Kaz remained at their table. When the performance ended, Rictavio retired for the night, and Avery followed soon after. Sofia lingered at the counter, waiting for the innkeeper to return from the kitchen. Meanwhile, in a quiet corner, Kaz and Caspian shared several bottles of wine and spoke candidly. They admitted that they both remained wary of Sofia, still unsure of her intentions. Eventually they retired to their room, finishing one final bottle before falling asleep in each other’s arms, something unspoken settling gently between them. Unbeknownst to them, Sofia held a private conversation with the innkeeper, one none of the party overheard.
11 Morning came abruptly when Sofia woke Kaz and Caspian with little ceremony, giving them just enough time to dress before breakfast. Avery was nowhere to be seen. Suspicion soon turned toward Rictavio. At Kaz’s urging, Caspian followed the bard through the streets. During the pursuit, Caspian witnessed Rictavio magically alter his appearance, revealing that the persona of the colorful bard was a disguise. Though Caspian tried to keep up, he ultimately lost him in the crowd. He later returned to report what he had seen, arriving just as a tense exchange between Sofia and Kaz was ending. With little time to dwell on it, the trio set out for their appointment at the Baron’s mansion. Outside, they witnessed a disturbing scene: the Baron, flanked by two mastiffs and a man with a grotesquely altered arm, was publicly reprimanding a woman for splashing mud onto his clothing. Ireena joined the party moments later, and the guards admitted them inside.
10 After a while they find an old watchtower, nothing important inside but Caspian does find a broken silver pendant carved to resemble a dragon lying on the ground of the first floor.
10 As the others began packing up camp in preparation for the journey to VallakiSophia now traveling with them whether everyone liked it or not — Caspian stretched out on a rug beside Kaz. The argument faded into background noise, replaced by the quiet rhythm of breaking camp and the uneasy sense that their group had just grown more complicated.
10 Despite the tension, Caspian greeted her warmly. The two fell into conversation with surprising ease, their flirtatious banter flowing naturally. Sophia matched his charm without missing a beat, and their laughter contrasted sharply with the rest of the party’s guarded silence.
10 The calm didn’t last long. Soon Sophia and Avery were locked in a heated argument of their own, voices rising over the fire as the rest of the camp pretended not to listen. Meanwhile, Caspian and Kaz sat shoulder to shoulder, passing a bottle of wine between them and watching the confrontation unfold like reluctant spectators.
09 Marianne wagers a little ornate hand mirror. Caspian takes one of his many rings the he wears and wagers that. Kaz wagers a nice Lantern saying "I think some among us might have more use for it", glancing at Marianne. Avery wagers a small wooden holy symbol in the shape of a disk with five different colored dragon heads on it.
09 After all the wagers are collected they begin telling stories one by one, with Caspian winning the pot by guessing every story correctly. Arturi is the first to head out from the camp for the night. Stanimir and Eliza head to their tents after some time. The players and The blue-tipped Raven start their heading to meet Madam Eva at the crossroads.
08 As the players enter Madam Evas tent, she welcomes them all, greeting them each personally by name. She also greets The blue-tipped Raven sitting on Caspians shoulder, asking to inspect her, she mentions she once had a beloved pet raven named Turul long ago. Madam Eva tells the players that it is not safe to speak here right now, she asks them to join her at midnight at The River Ivlis crossroads. Specifically noting that they come alone and keep it secret.
07 Strahd bids them farewell and leaves. When the players prepare to continue their trek towards Tser Pool, and where there was nothing on the gallows, now hangs a lifeless body. To most of the players it looks like a random man, but to Kaz it looks like himself. As soon as Caspian touches the body, it melts into nothingness. They continue now towards Tser Pool. #FindMadamEva
07 #battle Kaz and Strahd start a duel. Strahd promises to hold back 5 turns, which he does and it seems nothing can actually hurt him, after the 5 turns are over he pummels on Kaz until he accidentally almost hurts Caspian, they call off the fight.
04 After lunch the burgomaster gives them a Letter in case the players want to enter the other villages in Barovia. The players get shown to their rooms for the night where Marianne finds a page of Van Richten's Guide to Vampires which Caspian recognizes from the Library.
04 The players manage to do some crowd control with a successful persuasion by Avery with help from Caspian. They get invited into the mansion by Ireena and Kolyan where they all eat Lunch together while talking and looking at a small dilemma the burgomaster has been facing.
03 After defeating the ghouls last session, the players continue into the Darklord’s Shrine. Caspian seems to maybe recognize the statue's depicted person. They try to take the crystal orb in the hand of the statue but shadows start moving so they put it back. They continue down to the cult leaders quarters
01 Caspian Ancunin the Elf Rogue
01 It all starts with Caspian standing in front of a wall of fog, when he suddenly notices Marianne at the same wall. Avery appears behind them and before they can talk they are swallowed by the fog. They appear in front of the Death House where Kaz is already inspecting the gate of the house.
§ Loot
10 silver pendant ~ Lore ~ Caspian
09 Game wagers ~ Multiple ~ Caspian
09 A Study of the Werewolf's Curse ~ Lore ~ Caspian
03 cloak of protection ~ Equipment ~ Caspian
02 Amber shard ~ Quest Item ~ Caspian
02 3x Moss Agates ~ 10gp each ~ Caspian
02 11GP and 60SP ~ Currency ~ Caspian
02 Eyepatch with Carnelian ~ 50gp ~ Caspian
01 Vial of Dried Silphium ~ IDK ~ Caspian