Avery Ryuu
Info
Bloodhunter, Order of the Profane Soul
Background: Haunted One
Adult Half-Elf Man
Adventurer


| § | Interactions |
|---|---|
| 11 | After battling numerous enemies on the road, the party finally arrived at the gates of Vallaki. Outside the walls, a refugee camp sprawled along the roadside. There, Ireena chose to part from the group temporarily, promising to reunite with them in the morning after speaking with people in the camp. The party approached the city gates and was stopped by the guards. As a precaution against vampires, each traveler was ordered to bare their teeth for inspection. They were also required to surrender any silver upon entry. Through careful deception, the party convinced the guards they carried none, despite the truth. Avery paid the entrance fee for everyone, and at last they were allowed inside the city, eager to find both the Baron and a place to rest. After asking around, they located the Baron’s mansion, only to be turned away by the guards, who informed them that no audience would be granted until morning. The party scheduled an appointment and headed instead to the Blue Water Inn. There they secured rooms and were served food and drinks for the evening. |
| 11 | As they ate together, a commotion stirred on the far side of the tavern. A flamboyant bard named Rictavio was entertaining a crowd with dramatic tales of vampires and monsters. Sofia and Avery joined the listeners, while Caspian and Kaz remained at their table. When the performance ended, Rictavio retired for the night, and Avery followed soon after. Sofia lingered at the counter, waiting for the innkeeper to return from the kitchen. Meanwhile, in a quiet corner, Kaz and Caspian shared several bottles of wine and spoke candidly. They admitted that they both remained wary of Sofia, still unsure of her intentions. Eventually they retired to their room, finishing one final bottle before falling asleep in each other’s arms, something unspoken settling gently between them. Unbeknownst to them, Sofia held a private conversation with the innkeeper, one none of the party overheard. |
| 11 | Morning came abruptly when Sofia woke Kaz and Caspian with little ceremony, giving them just enough time to dress before breakfast. Avery was nowhere to be seen. Suspicion soon turned toward Rictavio. At Kaz’s urging, Caspian followed the bard through the streets. During the pursuit, Caspian witnessed Rictavio magically alter his appearance, revealing that the persona of the colorful bard was a disguise. Though Caspian tried to keep up, he ultimately lost him in the crowd. He later returned to report what he had seen, arriving just as a tense exchange between Sofia and Kaz was ending. With little time to dwell on it, the trio set out for their appointment at the Baron’s mansion. Outside, they witnessed a disturbing scene: the Baron, flanked by two mastiffs and a man with a grotesquely altered arm, was publicly reprimanding a woman for splashing mud onto his clothing. Ireena joined the party moments later, and the guards admitted them inside. |
| 10 | The calm didn’t last long. Soon Sophia and Avery were locked in a heated argument of their own, voices rising over the fire as the rest of the camp pretended not to listen. Meanwhile, Caspian and Kaz sat shoulder to shoulder, passing a bottle of wine between them and watching the confrontation unfold like reluctant spectators. |
| 09 | Marianne wagers a little ornate hand mirror. Caspian takes one of his many rings the he wears and wagers that. Kaz wagers a nice Lantern saying "I think some among us might have more use for it", glancing at Marianne. Avery wagers a small wooden holy symbol in the shape of a disk with five different colored dragon heads on it. |
| 09 | The players hear a sound coming from a bush. Avery grabs Eliza by the collar and rips her out of the bush. She admits to trying to spy on them for Strahd. She tells them that few Vistani agree with her beliefs or loyalty to Strahd. A fact that drives her to curse the "ungrateful" and "faithless" among them. Although she doesn't believe Barovia is the ancestral home of the Vistani, Eliza believes it to be a new home that Strahd found for them. They tie her up to a tree and gag her, continuing on their way. |
| 06 | Suddenly Avery attacks a rat, it was one of Strahd's spies. They continue talking and eating before heading to the church. When they arrive at the church no one answers knocking on the door, but Parriwimple appears from the side, telling them that Father Donavich hasn't come out in days. Parriwimple also invites the players to visit Bildrath’s Mercantile |
| 06 | They find Doru in the basement, but he's different than they expected. He is actively resisting his vampiric urges. Avery tests him by holding out his bloody arm, but Doru manages to resist for a whole minute, he is glad he can resist, so he gives the players the holy symbol and asks them to tell his father that he is still himself. Before they leave, he gives them the location of a hidden weapons cache that Van Richten kept in case of emergencies. |
| 04 | The players manage to do some crowd control with a successful persuasion by Avery with help from Caspian. They get invited into the mansion by Ireena and Kolyan where they all eat Lunch together while talking and looking at a small dilemma the burgomaster has been facing. |
| 03 | As the house starts collapsing the players wake up Avery and start to run for the exit. Gustav durst stops them as they try to get up from the dungeon to the basement. They manage to convince him to let them pass, but he's scared of Elisabeths' wrath. |
| 03 | They then head north until they find a staircase even further down. The room they end up in is full of relics it seems, south they find a prison and Avery collects a ring of one of the skeletons in it. They find a secret door that opens up to the Ritual Chamber. |
| 02 | #battle In a closet, a broom attacks Avery as soon as he turns around, Kaz throws Sir Quaksalot the third unto the Broom killing it. |
| 02 | Players walk around, find a well, find random loot. Avery finds a book. It's a journal belonging to Drasha, it has lists of names and descriptions, but all of them end with fed to Walter. |
| 01 | Avery Ryuu the Half-Elf Knight |
| 01 | It all starts with Caspian standing in front of a wall of fog, when he suddenly notices Marianne at the same wall. Avery appears behind them and before they can talk they are swallowed by the fog. They appear in front of the Death House where Kaz is already inspecting the gate of the house. |
| § | Loot |
|---|---|
| 04 | tarnished copper compass ~ Tools ~ Avery |
| 03 | Chainshirt ~ Equipment ~ Avery |
| 03 | Yellow spell-book[^1] ~ Equipment ~ Avery |
| 03 | gold ring ~ 25gp ~ Avery |
| 02 | Ivory Hairbrush ~ 25GP ~ Avery |
| 01 | 5 Silvered crossbow bolts and 60 regular ~ Tools ~ Avery |
| 01 | Heavy Crossbow ~ Equipment ~ Avery |
| 01 | Spell Scrolls ~ Equipment ~ Avery |